/**
 * MarioGameInfo
 * @extends UTGame
 * @version 2010.10.30
 */

class MarioGameInfo extends UTGame;



DefaultProperties
{
	PlayerControllerClass   = class'Mario.MarioPlayerController';
	DefaultPawnClass        = class'MarioPawn';
	HUDType                 = class'Mario.MarioHUD'; 
	
	bUseClassicHUD          = true;
	bRestartLevel           = false;

}


/**
 * PostBeginPlay
 * @version 2010.10.30
 */
function PostBeginPlay()
{
	super.PostBeginPlay();
}

/**
 * AddDefaultInventory
 * @version 2010.10.30
 */

function AddDefaultInventory(pawn PlayerPawn)
{
	local int i;

	//-may give the physics gun to non-bots
	if(PlayerPawn.IsHumanControlled() )
	{
		PlayerPawn.CreateInventory(class'NONE',true);
	}

	`Log("Adding inventory");

}

defaultproperties
{
	PlayerControllerClass   = class'Mario.MarioPlayerController';
	DefaultPawnClass        = class'MarioPawn';
	HUDType                 = class'Mario.MarioHUD'; 
	
	bUseClassicHUD          = true;
	bRestartLevel           = false;
}
